Caw̌my Nidoűē Ni̋ēkēä (/kɒ̌miː/ /ndaʊ̯̋æ/ [biscuit] [hobby]) is a subtropical Large City located in the Gē̌lerkéōw Region of the Goblin Tribes.
The name Caw̌my Nidoűē Ni̋ēkēä is derived from the Goblin language, as Caw̌my Nidoűē Ni̋ēkēä was founded by Goenes Hyandotame Faimes, who was culturaly Goblin.
Climate
Caw̌my Nidoűē Ni̋ēkēä has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Caw̌my Nidoűē Ni̋ēkēä receives an average of 302 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Caw̌my Nidoűē Ni̋ēkēä covers an area of nearly 197 km2 (78 mi2), and an average elevation of 3004 m (9855 ft) above sea level.
Overview
Caw̌my Nidoűē Ni̋ēkēä was founded durring the late 11th century, by Goenes Hyandotame Faimes. The establishment of the new community went well, with no major obsticles durring construction.
Caw̌my Nidoűē Ni̋ēkēä was built using the conventions of Goblin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Caw̌my Nidoűē Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Caw̌my Nidoűē Ni̋ēkēä is is constructed arround a series of crampt cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Caw̌my Nidoűē Ni̋ēkēä's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Caw̌my Nidoűē Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Caw̌my Nidoűē Ni̋ēkēä ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Caw̌my Nidoűē Ni̋ēkēä is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Caw̌my Nidoűē Ni̋ēkēä was like during the glorydays.
Civic Infrastructure
Caw̌my Nidoűē Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Caw̌my Nidoűē Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Caw̌my Nidoűē Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Caw̌my Nidoűē Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Caw̌my Nidoűē Ni̋ēkēä's parks.
Caw̌my Nidoűē Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Caw̌my Nidoűē Ni̋ēkēä.
Caw̌my Nidoűē Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Caw̌my Nidoűē Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Caw̌my Nidoűē Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Caw̌my Nidoűē Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Caw̌my Nidoűē Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Caw̌my Nidoűē Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Caw̌my Nidoűē Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Caw̌my Nidoűē Ni̋ēkēä's public wards, blessings, and other arcane systems.
Caw̌my Nidoűē Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.
Caw̌my Nidoűē Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Caw̌my Nidoűē Ni̋ēkēä's grid is powered by an arcane means.
Caw̌my Nidoűē Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Caw̌my Nidoűē Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Caw̌my Nidoűē Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Caw̌my Nidoűē Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Caw̌my Nidoűē Ni̋ēkēä's natural decorations nor waterways.
Caw̌my Nidoűē Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Caw̌my Nidoűē Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Caw̌my Nidoűē Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Caw̌my Nidoűē Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Caw̌my Nidoűē Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
In Caw̌my Nidoűē Ni̋ēkēä the stars are always right.
The Marble Snake near Caw̌my Nidoűē Ni̋ēkēä are known to be a mutant strain of the creature.
Caw̌my Nidoűē Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Wild Magic energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 98
Farmers: 137
Farm Laborer: 195
Hunters: 161
Milk Maids: 123
Ranchers: 62
Ranch Hands: 121
Shepherds: 117
Farmland: 189334 m2
Cattle and Similar Creatures: 11716
Poultry: 140595
Swine: 9373
Sheep: 468
Goats: 93
Horses, Mounts, and Beasts of Burden: 4686
Craftsmen
Arms and Toolmakers: 86
Blacksmiths: 101
Bookbinders: 58
Buckle-makers: 63
Cabinetmakers: 101
Candlemakers: 180
Carpenters: 144
Clothmakers: 123
Coach and Harness Makers: 49
Coopers: 120
Copper, Brass, Tin, Zinc, and Lead Workers: 66
Copyists: 44
Cutlers: 39
Fabricworkers: 114
Farrier: 253
Furriers: 30
Glassworkers: 167
Gunsmiths: 103
Harness-Makers: 47
Hatters: 89
Hosiery Workers: 33
Jewelers: 55
Leatherwrights: 123
Locksmiths: 47
Matchstick makers: 71
Musical Instrument Makers: 66
Painters, Structures and Fixtures: 60
Paper Workers: 67
Plasterers: 62
Pursemakers: 85
Roofers: 49
Ropemakers: 46
Rugmakers: 45
Saddlers: 83
Scabbardmakers: 100
Scalemakers: 52
Scientific, Surgical, and Optical Instrument Makers: 31
Sculptors, Structures and Fixtures: 46
Shoemakers: 46
Soap and Tallow Workers: 144
Tailors: 284
Tanners: 60
Upholsterers: 63
Watchmakers: 60
Weavers: 137
Whitesmiths: 39
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 33
Beer-Sellers: 61
Booksellers: 78
Butchers: 137
Chandlers: 126
Chicken Butchers: 124
Entrepreneurs: 47
Fine Clothiers: 130
Fishmongers: 114
Florists: 28
Potion Sellers: 83
Resellers: 187
Spice Merchants: 63
Wine-sellers: 101
Wheelwright: 72
Woodsellers: 47
Service workers
Bakers: 246
Barbers: 183
Coachmen: 64
Cooks: 180
Doctors: 103
Gamekeepers: 73
Grooms: 40
Hairdressers: 137
Healers: 128
Housekeepers: 123
Housemaids: 292
House Stewards: 133
Inns: 45
Laundry maids: 85
Maidservants: 173
Nursery Maids: 88
Pastrycooks: 161
Restaurateur: 187
Tavern Keepers: 223
Specialized Laborer
Ashworkers: 65
Bleachers: 41
Chemical Workers: 27
Coal Heavers: 95
In-Town Couriers: 101
Long Haul Couriers: 106
Dockyard Workers: 91
Gas Workers: 22
Hay Merchants: 39
Leech Collectors: 110
Millers: 111
Miners: 108
Oilmen and Polishers: 71
Postmen: 101
Pure Finder: 61
Skinners: 146
Sugar Refiners: 26
Tosher: 71
Warehousemen: 173
Watercarriers: 105
Watermen, Bargemen, etc.: 126
Skilled Laborers
Accountants: 60
Alchemist: 66
Clerk: 93
Dentists: 48
Educators: 124
Engineers: 68
Gardeners: 46
Mages: 34
Plumbers: 50
Pharmacist: 55
Professors: 20
Scientists: 35
Wizards: 20
Civil Servants
Adventurers: 42
Bankers: 66
Civil Clerks: 106
Civic Iudex: 53
Consultants: 30
Exorcist: 108
Fixers: 56
Kami Clerk: 91
Landlords: 98
Lawyers: 57
Legend Keepers: 80
Militia Officers: 390
Monks, Monastic: 180
Monks, Civic: 146
Historian, Oral: 114
Historian, Textual: 57
Policemen, Sheriffs, etc.: 95
Priests: 180
Rangers: 60
Rat Catchers: 74
Scholars: 72
Spiritualist: 82
Slayers: 26
Storytellers: 217
Military Officers: 156
Cottage Industries
Brewers: 137
Comfort Services: 223
Enchanters: 53
Herbalists: 56
Jaminators: 133
Needleworkers: 161
Potters: 82
Preserve Makers: 126
Quilters: 67
Seamsters: 234
Spinners: 146
Tinker: 52
Weaver: 114
Artists
Actors: 50
Architects: 18
Bards: 72
Costumers: 28
Dancers: 53
Drafters: 30
Engravers: 37
Fine Furniture Carpenters: 23
Glaziers: 49
Inlayers: 46
Musicians: 142
Painters, Art: 23
Playwrights: 50
Sculptors, Art: 41
Wood Carvers: 156
Writers: 161
Produce Industries
Butter Churners: 156
Canners: 151
Cheesmakers: 146
Ice Merchants: 20
Millers: 99
Picklers: 74
Smokers: 60
Stockmakers: 53
Tobacconists: 71
Tallowmakers: 111
17628 of Caw̌my Nidoűē Ni̋ēkēä's population work within a Foundational Occupation.
916 work in Agriculture
3931 work as Craftsmen
1462 work as Merchants
2664 work as Service Workers
1796 work as General Laborers
719 work as Skilled Laborers
2636 work as Civil Servants
1584 work in Cottage Industries
979 work as Artists
941 work in Produce Industries
28300 of Caw̌my Nidoűē Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 937 (2%) are noncontributers.
Points of Interest
Caw̌my Nidoűē Ni̋ēkēä has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.
POI
History
The the a millstone of Wild Magic, an a millstone imbued with potent amounts of Wild Magic energies was created in Caw̌my Nidoűē Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.